$ 49.00
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TOT6209330043
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Enter an epic fantasy world, take on perilous quests, raise an army of warriors and wizards, and defend your Kingdom from the malevolent forces of The Tower! If your heroes cannot defeat the Adversary in just one year, the nefarious plots and machinations of the evil mastermind will come to fruition.
To emulate the race against the clock, actions within the campaign cost weeks of time. Traveling across the Four Kingdoms has a cost in time, as does going down into dungeons, taking on companion quests, cleansing regions of evil, and spoiling the machinations of the Adversary.
As the MC, you will have a set of fiendish plots. Each plot is a resource clock that fills up over time. If the heroes cant diffuse the plot through a quest, negotiation, defeating a monster, etc. the clock fills and is readied for the FINAL BATTLE, giving you greater options, more powerful monsters, and darker abilities.
Over time, RPG sessions become harder and deadlier both through the inclusion of harder foes and monsters, and from darkness effects which give the heroes disadvantages when it comes to specific actions in the game.
You are a GREAT HERO of the FOUR KINGDOMS.You arent just some adventurer you are a hero of legend leading your forces to save the world!
Each player creates a HERO and a COMPANION. Each has their own character sheet, and depending on the Quest and session you may play your Hero or your Companion.
COMPANION and HERO characters are compatible withMAZES Fantasy Roleplayingand can be used in Mazes games and your Mazes characters can be used as COMPANIONS in theReturn to Dark Tower RPG.
Companions: Pegasus, Wizard, Herbalist
Each session features 3 distinct phasesQuest, Tally, and March.
If the heroes cannot defeat the Adversary in one year the nefarious plots and machinations of the evil mastermind will come to fruition.
The ADVERSARYacting as the MC works with the party to determine what they want to do next, where they want to go, and how they want to spend their precious time. While certain HEROES and COMPANIONS are playing, others can be assigned to activities that spend time and produce resources or effects. The Adversary then advances their PLOTS based on the outcome of the game session and new time spent, and goes away to prepare for the next game session.Adversary Sheet (beta)