A Gest of Robin Hood
In Stock
★★★★★
Description
A Gest of Robin Hoodis the second game in theIrregular Conflicts Series, further adapting theCOINsystem to depict peasant revolts, feudal tax collection, and outlaw activities in late 12th century medieval England. Transposing one of GMTs most popular systems into a simpler format and a more approachable setting makesA Gest of Robin Hoodperfect for newcomers to wargaming. At the same time, it also offers a tight challenge for more experienced wargamers who can enjoy a tense asymmetric duel in under an hour.
Highlights:
- An ideal entry point to theCOINsystem and theICSseries:a two player, relatively low complexity game with a family friendly theme that plays in one hour and introduces all of the key concepts found in theCOINseries.
- A new hidden movement mechanic:The Sheriff will chase Robin Hood across Nottinghamshire to prevent him from organizing peasant revolts, but Robin can sneak away and hide amongst his Merry Men.
- A second new hidden movement mechanic:Carriages serve as a simple twist on Lines of Communication, transferring wealth back to Nottingham while providing a target for robbery by the Merry Menbut some of them might be a trap, containing concealed Henchmen!
- Random encounters with rich travelers:Robin Hood draws from the Travelers Deck when conducting a Rob action, then decides whether to play it safe or demand a larger donation with potentially negative consequences.
- A streamlined sequence of play:Further developing the two-player sequence of play first found inColonial Twilight, this new sequence of play is easy to understand while still presenting difficult tactical decisions.