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…and your world is a lie. A horror freed from an antique book reverberates through reality, shaking things, reordering them and making them run like wax. Doors open to endless Victorian hallways where threats stalk the shadows on clockwork limbs, cold metal seeking the warmth of blood and bone. Madness pursues at every turn, baring its teeth to speak your name, and you cant escape because its inside you.
But dont despair. There is hope. A King waits for us. Beyond the tumbledown faade of the world, through the twists and tunnels of the human imagination, past the edge of everything sane, the King waits in the country of Carcosa. The place all madmen go. There, and only there, is the answer to everything.
The last answer.
IMPOSSIBLE LANDSCAPES is the first campaign forDelta Green: The Role-Playing Game. Four operations sprawl across decades and the immeasurable stretches of nightmare. Harrowing investigations and the bitterest truths test the mettle of the most accomplished Agents.
PLUS:
new entities
new artifacts
new tomes
dozens of new NPCs
rules for running surreal horror and more
This digital downloadof this book includes a 54-page bonus PDF with all handouts from the campaign and every handout as a high-resolution file that you can share in your own game.
Born of the U.S. governments 1928 raid on the degenerate coastal town of Innsmouth, Massachusetts, the covert agency known as Delta Green opposes the forces of darkness with honor but without glory. Delta Green agents fight to save humanity from unnatural horrorsoften at a shattering personal cost.
Impossible Landscapesis playable withDelta Green: The Role-Playing Game,an award-winning update to one of the most acclaimed RPG series of all time:theAgents Handbook,theHandler’s Guide, and the free quickstart rulebook,Need to Know.